๐ชcDev Axethrowing

Introduction
CDEV Axe Throwing โ WATL-inspired hatchet throws with strength timing, spinning axe flight, tournaments, ELO & badges, and multi-framework support for FiveM.
Place a physical target on a wall, throw with an oscillating power meter, compete in hosted tournaments with configurable rules (rings, killshots, divisions), and climb the leaderboard. Supports QBox, QBCore, ESX Legacy, oxmysql, and multiple inventories / targets / notify backends.
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Features
Features List
๐ช High-quality streamed props โ Custom target board and throwing hatchet models registered via
.ytyp/stream/props(tunable attach offsets, stick-in-board visuals, flight spin).๐ฏ WATL-style scoring (hatchet ruleset) โ Five rings 1โ5 from outside to center, plus killshot (blue) zones worth 8 when called before the throw โ host selects rule presets when creating a tournament; solo practice uses server defaults.
๐ Physical lanes โ Players place a target on a wall using the
axe_throwing_targetitem (configurable name) or admins use/axethrowing place. Pickup / interaction respects DrawText or eye-target modes.โก Strength meter & spinning flight โ Oscillating power bar; lock strength with Space, then the throw animation runs and the axe flies with configurable arc, spin, and duration (visual); server-side scoring validates hits.
๐ฎ Tournament lobby & browser โ Host configures prize pool, paid ranks, max players, division (Rec / Amateur / Pro with rating gates), throw mode (e.g. arcade vs realistic), killshot limits, aim sway preset, and more. Others join from the tournament browser; pre-start lobby shows players, rules, and readiness.
๐ ELO rating & badge system โ Competitive rating based on an ELO-style update with configurable K-factor and placement multipliers (1st / 2nd / 3rd / others). Ratings are clamped between min and max. Includes:
๐ Rank badges tied to rating thresholds (labels & colors configured in
AxeThrowingConfig.Rating.Badges)๐จ Badge colors in lobby, HUD, leaderboard, and end-of-tournament UI
๐ Rating & badge visible in match flow and standings
โ๏ธ Configurable default rating, K-factor, limits, and badge tiers
๐ Multi-framework compatibility โ Supports QBox (qbx_core), QBCore, and ESX Legacy with automatic detection (override in
Bridge.Framework). Integrates with ox_inventory, qb-inventory, and qs-inventory, plus ox_target / qb-target and ox_lib / framework notifications โ all configurable with fallbacks.๐ฏ Flexible interaction modes โ Configurable interaction with each placed board:
DrawText โ Floating 3D text + key (e.g.
[E] Axe Throwing,[G]pickup)Target โ ox_target or qb-target with custom labels, icons, distances, sync radius, and rescan intervals for performance
๐ Fault line (throw line) โ Optional on-ground fault line during matches (valid / invalid side), colors & stand zone tunable; can follow tournament rules or always-on depending on config.
๐ Realistic throw mode (optional rules) โ When the host selects realistic rules, ideal power shifts with distance to the board; short throws, loose axe, and bounce tuning available in config.
๐จ Profile-ready UI flow โ Lobby and tournament UIs show player names, ratings, badges, and match settings so players know divisions and stakes before start.
๐จ UI themes โ Server owners choose
default,cdev(dark + blue), orcustominpublic/shared/themes.json(AxeThrowingConfig.Theme). Thecustomblock can list documentation strings per token until replaced with real CSS values.๐ Admin tools โ
/axethrowing admin(ACE:cdev_axethrowing.admin) โ list placed lanes, teleport, delete single or bulk history where supported;/axethrowing deleteremoves the closest lane;/axethrowing placeplaces without the item.๐ Leaderboard & history โ
/axethrowing leaderboard(aliases:ranking,lb) opens the leaderboard; tournament results and stats persist via oxmysql (cdev_axethrowing_players,cdev_axethrowing_tournaments).๐ช Economy-friendly hatchet item โ Optional
axe_throwing_hatchetrequirement before throws (Item.Hatchet.requiredToThrow) for servers that want item-gated gameplay.
Installation Guide & Others
โ๏ธInstallation GuideConfigurationsCommandsExportsIntegrationsFAQsLast updated
