For the complete documentation index, see llms.txt. This page is also available as Markdown.

Configurations

UI theme tokens (optional) are in public/shared/themes.json — see Theme below.


General

Option
Type
Default
Description

Debug

boolean

false

Extra logs in F8 and server console. Use false on production.

Locale

string

"en"

Language file under public/shared/locales/ (e.g. en, pt).

Theme

string

"default"

UI palette id: "default", "cdev", or "custom" (see public/shared/themes.json).


Bridge

Option
Type
Options
Description

Bridge.Framework

string

"auto" | "qb-core" | "qbx_core" | "es_extended"

Framework. "auto" detects a running core.

Bridge.Inventory

string

"auto" | "ox_inventory" | "qb-inventory" | "qs-inventory"

Inventory integration.

Bridge.Interaction

string

"drawtext" | "target"

How players open the lane UI near a placed board.

Bridge.Target

string

"auto" | "ox_target" | "qb-target" | "custom"

Target resource when Interaction = "target". "custom" → edit public/bridge/target/client.lua.

Bridge.Notify

string

"auto" | "ox_lib" | "qbcore" | "esx" | "native"

Notification backend.


Interaction options

DrawText (Bridge.Interaction = "drawtext")

Option
Type
Default
Description

InteractionOptions.DrawText.maxDistance

number

2.8

Max distance (m) for 3D hints.

InteractionOptions.DrawText.keyDisplay

string

"E"

Shown in the hint.

InteractionOptions.DrawText.controlId

number

38

Control id (38 = E).

InteractionOptions.DrawText.label

string | nil

nil

Override text; nil uses locale axe.interact_lane.

InteractionOptions.DrawText.pickupKeyDisplay

string

"G"

Pickup hint key label.

InteractionOptions.DrawText.pickupControlId

number

47

Pickup control (47 = G).

Target (Bridge.Interaction = "target")

Option
Type
Default
Description

InteractionOptions.Target.maxDistance

number

2.8

Range for target options.

InteractionOptions.Target.label

string

"Axe Throwing"

Main target label.

InteractionOptions.Target.icon

string

"fas fa-bullseye"

Font Awesome class (ox_target).

InteractionOptions.Target.pickupLabel

string

"Pick up target"

Pickup option label.

InteractionOptions.Target.pickupIcon

string

"fas fa-box"

Pickup icon.

InteractionOptions.Target.TargetSyncRadius

number

80.0

Bubble (m) for syncing nearby boards.

InteractionOptions.Target.TargetSyncPullDebounceMs

number

4500

Min interval between server sync checks.

InteractionOptions.Target.TargetRescanMs

number

8000

World rescan interval for target mode.


Items

Option
Type
Default
Description

Item.enabled

boolean

true

If false, inventory item exports / ESX-QB registration are skipped.

Item.Target.name

string

"axe_throwing_target"

Inventory item name for placing the board.

Item.Target.label

string

"Axe Throwing Target"

Display label (also for notifications where used).

Item.Hatchet.name

string

"axe_throwing_hatchet"

Hatchet item name.

Item.Hatchet.label

string

"Throwing Hatchet"

Display label.

Item.Hatchet.requiredToThrow

boolean

true

If true, players need the hatchet item to register throws (economy servers).


Tournament (lobby rules)

Option
Type
Default
Description

Tournament.MaxPlayers

number

5

Max competitors in a tournament.

Tournament.MinPlayersToStart

number

2

Minimum players to allow start (unless rules say otherwise).

Tournament.RequireFullLobby

boolean

false

If true, host cannot start until lobby is full.

Tournament.PaidPlaces

number

3

How many ranks split the prize pool in UI.

Tournament.MinPrizePool

number

100

Minimum prize pool to create (use 0 to disable floor).

Tournament.TieBreakRevealMs

number

8400

Duration of tie-break reveal animation in end UI.

Tournament.DivisionJoinRules.Enabled

boolean

true

Enforce division join limits by rating points.

Tournament.DivisionJoinRules.AmateurMaxPoints

number

1999

Amateur division max rating points.

Tournament.DivisionJoinRules.ProMinPoints

number

2000

Pro division minimum rating points.


Props & streaming

Option
Description

Props.TargetBoard.model

Board archetype (must match streamed .ydr / .ytyp). Default cdev_axetarget.

Props.Axe

Hatchet model attach offsets, stick tuning, TTL — change carefully if you swap .ydr.

Addon props live under stream/props/; animations under stream/anim/*.ycd. Keep fxmanifest.lua data_file / files entries in sync when adding assets.


Placement

Option
Default
Description

Placement.raycastDistance

20.0

Max placement ray length.

Placement.maxDistanceFromPlayer

6.0

Max distance from player to hit surface.

Placement.surfaceOffsetM

0.045

Push board along wall normal.

Placement.Keybinds.*

—

Controls for place / cancel / rotate / fine rotate (control IDs).


Fault line (ground)

FaultLineDisplay controls RGBA colors, half-width, stand zone, max draw distance, and whether the line follows tournament fault rules only.


Match controls

MatchControls — killshot toggle, begin throw, cancel practice, forfeit, spectator mouse toggle, practice aim difficulty page keys. Values are FiveM control IDs.


Strength meter & aim

Block
Description

StrengthMeter

Oscillation speed, confirm key (Space default), movement lock, aim dot smoothing.

AimDifficulty.Presets

fixed / easy / medium / ultra drift for practice and tournament rule presets.


Throw animation

ThrowAnimation — anim dict/name (custom .ycd), blend, flag, syncAxeReleaseMs delay before spawning the flying axe.


Flight (visual)

Flight — duration, spins, arc, miss distance, camera vs ped rotation, model spin offsets.


Realistic mode tuning

ThrowRealism applies when match rules use throwMode == "realistic" (ideal power vs distance, green window, short throw, bounce).


Rating (ELO)

Option
Default
Description

Rating.DefaultELO

1000

Starting rating.

Rating.KFactor

32

Base K for rating updates.

Rating.KFactorByPlacement

table

Multipliers for 1st / 2nd / 3rd / others.

Rating.MinRating

100

Floor.

Rating.MaxRating

3000

Ceiling.

Rating.Badges

table

{ min, badge, label, color } tiers for UI (hex colors).


Themes (public/shared/themes.json)

Theme id
Purpose

default

Baseline colors.

cdev

CDEV / Discord-style dark + blue accents.

custom

Same keys as default; values can be short documentation strings until you replace them with real CSS colors — non-CSS text falls back to default at runtime.

Restart the resource after editing JSON.


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