Configurations
All primary configuration is in **`public/shared/config.lua`**. Restart the resource after changing values.
General
Debug
boolean
false
Extra logs in F8 and server console. Use false on production.
Locale
string
"en"
Language file under public/shared/locales/ (e.g. en, pt).
Theme
string
"default"
UI palette id: "default", "cdev", or "custom" (see public/shared/themes.json).
Bridge
Bridge.Framework
string
"auto" | "qb-core" | "qbx_core" | "es_extended"
Framework. "auto" detects a running core.
Bridge.Inventory
string
"auto" | "ox_inventory" | "qb-inventory" | "qs-inventory"
Inventory integration.
Bridge.Interaction
string
"drawtext" | "target"
How players open the lane UI near a placed board.
Bridge.Target
string
"auto" | "ox_target" | "qb-target" | "custom"
Target resource when Interaction = "target". "custom" → edit public/bridge/target/client.lua.
Bridge.Notify
string
"auto" | "ox_lib" | "qbcore" | "esx" | "native"
Notification backend.
Interaction options
DrawText (Bridge.Interaction = "drawtext")
InteractionOptions.DrawText.maxDistance
number
2.8
Max distance (m) for 3D hints.
InteractionOptions.DrawText.keyDisplay
string
"E"
Shown in the hint.
InteractionOptions.DrawText.controlId
number
38
Control id (38 = E).
InteractionOptions.DrawText.label
string | nil
nil
Override text; nil uses locale axe.interact_lane.
InteractionOptions.DrawText.pickupKeyDisplay
string
"G"
Pickup hint key label.
InteractionOptions.DrawText.pickupControlId
number
47
Pickup control (47 = G).
Target (Bridge.Interaction = "target")
InteractionOptions.Target.maxDistance
number
2.8
Range for target options.
InteractionOptions.Target.label
string
"Axe Throwing"
Main target label.
InteractionOptions.Target.icon
string
"fas fa-bullseye"
Font Awesome class (ox_target).
InteractionOptions.Target.pickupLabel
string
"Pick up target"
Pickup option label.
InteractionOptions.Target.pickupIcon
string
"fas fa-box"
Pickup icon.
InteractionOptions.Target.TargetSyncRadius
number
80.0
Bubble (m) for syncing nearby boards.
InteractionOptions.Target.TargetSyncPullDebounceMs
number
4500
Min interval between server sync checks.
InteractionOptions.Target.TargetRescanMs
number
8000
World rescan interval for target mode.
Items
Item.enabled
boolean
true
If false, inventory item exports / ESX-QB registration are skipped.
Item.Target.name
string
"axe_throwing_target"
Inventory item name for placing the board.
Item.Target.label
string
"Axe Throwing Target"
Display label (also for notifications where used).
Item.Hatchet.name
string
"axe_throwing_hatchet"
Hatchet item name.
Item.Hatchet.label
string
"Throwing Hatchet"
Display label.
Item.Hatchet.requiredToThrow
boolean
true
If true, players need the hatchet item to register throws (economy servers).
Tournament (lobby rules)
Tournament.MaxPlayers
number
5
Max competitors in a tournament.
Tournament.MinPlayersToStart
number
2
Minimum players to allow start (unless rules say otherwise).
Tournament.RequireFullLobby
boolean
false
If true, host cannot start until lobby is full.
Tournament.PaidPlaces
number
3
How many ranks split the prize pool in UI.
Tournament.MinPrizePool
number
100
Minimum prize pool to create (use 0 to disable floor).
Tournament.TieBreakRevealMs
number
8400
Duration of tie-break reveal animation in end UI.
Tournament.DivisionJoinRules.Enabled
boolean
true
Enforce division join limits by rating points.
Tournament.DivisionJoinRules.AmateurMaxPoints
number
1999
Amateur division max rating points.
Tournament.DivisionJoinRules.ProMinPoints
number
2000
Pro division minimum rating points.
Props & streaming
Props.TargetBoard.model
Board archetype (must match streamed .ydr / .ytyp). Default cdev_axetarget.
Props.Axe
Hatchet model attach offsets, stick tuning, TTL — change carefully if you swap .ydr.
Placement
Placement.raycastDistance
20.0
Max placement ray length.
Placement.maxDistanceFromPlayer
6.0
Max distance from player to hit surface.
Placement.surfaceOffsetM
0.045
Push board along wall normal.
Placement.Keybinds.*
—
Controls for place / cancel / rotate / fine rotate (control IDs).
Fault line (ground)
Match controls
Strength meter & aim
StrengthMeter
Oscillation speed, confirm key (Space default), movement lock, aim dot smoothing.
AimDifficulty.Presets
fixed / easy / medium / ultra drift for practice and tournament rule presets.
Throw animation
Flight (visual)
Realistic mode tuning
Rating (ELO)
Rating.DefaultELO
1000
Starting rating.
Rating.KFactor
32
Base K for rating updates.
Rating.KFactorByPlacement
table
Multipliers for 1st / 2nd / 3rd / others.
Rating.MinRating
100
Floor.
Rating.MaxRating
3000
Ceiling.
Rating.Badges
table
{ min, badge, label, color } tiers for UI (hex colors).
Themes (public/shared/themes.json)
default
Baseline colors.
cdev
CDEV / Discord-style dark + blue accents.
custom
Same keys as default; values can be short documentation strings until you replace them with real CSS colors — non-CSS text falls back to default at runtime.
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