Exports
Client-Side Exports
createTable (Client-Side)
Description: Makes player go to Table Creation Mode!
Usage:
exports['cdev_cOne']:createTable()isPlayerInMatch (Client-Side)
Description: Checks whether the player is currently participating in an active match.
Usage:
local inMatch = exports['cdev_cOne']:isPlayerInMatch()
if inMatch then
print("You are in a match!")
else
print("You are not in a match.")
endisPlayerInTable (Client-Side)
Description: Determines if the player is seated at a game table.
Usage:
getPlayerTableId (Client-Side)
Description:
Retrieves the ID of the table the player is currently seated at. Returns nil if the player is not at any table.
Usage:
Server-Side Exports
getTableFromSrc (Server-Side)
Description: Fetches the table object associated with a specific player source.
Usage:
getOwnerSrcFromTableId (Server-Side)
Description: Retrieves the owner’s source of a table using its unique ID.
Usage:
isPlayerInTable (Server-Side)
Description: Determines whether a player, identified by their source, is currently seated at any table.
Usage:
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