For the complete documentation index, see llms.txt. This page is also available as Markdown.

Exports

Client-Side Exports

createTable (Client-Side)

Description: Makes player go to Table Creation Mode!

Usage:

exports['cdev_cOne']:createTable()

isPlayerInMatch (Client-Side)

Description: Checks whether the player is currently participating in an active match.

Usage:

local inMatch = exports['cdev_cOne']:isPlayerInMatch()
if inMatch then
    print("You are in a match!")
else
    print("You are not in a match.")
end

isPlayerInTable (Client-Side)

Description: Determines if the player is seated at a game table.

Usage:


getPlayerTableId (Client-Side)

Description: Retrieves the ID of the table the player is currently seated at. Returns nil if the player is not at any table.

Usage:


Server-Side Exports

getTableFromSrc (Server-Side)

Description: Fetches the table object associated with a specific player source.

Usage:


getOwnerSrcFromTableId (Server-Side)

Description: Retrieves the owner’s source of a table using its unique ID.

Usage:


isPlayerInTable (Server-Side)

Description: Determines whether a player, identified by their source, is currently seated at any table.

Usage:

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