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🐴cDev Horse Shop (RedM)

Introduction

Cdev Hrose Shop multi-framework support for RedM: player horse shops with catalog, company vault (cash + gold), employees, stock, showroom floor horses, supplier restock (optional physical crates), and management NUI. Data is stored in MySQL via oxmysql, auto configs , VORP , OX Target.

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Features

Features List
  • 🐴 Full horse commerce for RedM — Shop desk, company vault, stock, showroom floor horses, staff roles, and admin workflows in one resource built for VORP.

  • 🏪 Shop & economy Multi-branch shops from the database: catalog and prices in MySQL, configurable default shops, per-shop vault (cash / gold depending on bridge), optional “buy from vault” for customer purchases, and supplier restock with optional physical crate delivery to the shop’s delivery point.

  • 👔 Management NUI Bosses and permitted staff open a management interface for the branch: overview, employees (hire / fire / promote against configurable roles & permission flags), vault deposit/withdraw, stock and sale prices, pending deliveries, sales history, and per-shop business settings (e.g. 3D labels and map blip toggles).

  • 🌍 World integration Shop clerk NPCs (optional) at main coordinates with outfit/heading support; showroom horses spawned from DB placements inside a configurable radius; stock display placement flow for floor horses; drawtext / NUI proximity hints or ox_target for desk, management, vault, and delivery — with configurable labels, icons, distances, and interaction mode (drawtext, target, or auto).

  • 📡 Sync & performance Settings sync radius so clients only pull shop settings and updates when relevant; staggered polling (near / mid / far) to reduce idle CPU; optional periodic shop list resync for map blips when branches change off-screen; staff branch cache for who sees staff-only prompts.

  • 🎨 Themes & locales JSON themes for the NUI and locale files so server owners can ship their own language and branding without editing core logic.

  • 🔌 VORP-first, bridge-friendly Designed around vorp_core + oxmysql; bridges for inventory and notifications (with auto / explicit resource names); horse delivery hooks toward vorp_stables or vorp_core when stables aren’t used; optional ox_target as a drop-in interaction layer.

  • 🛠 Creator & admin Creator command to place shops in the world; “my shops” style command for owners/employees; admin manager command (ACE-gated) to list shops, revenue, and delete branches with DB cleanup — aligned with how you document permissions on your other products.

  • ⚙️ Config surface Single shared config for bridges, interaction options, showroom, clerk NPC, sync radii, drawtext vs target tuning, crate delivery, vault currency defaults, role matrix, and creator camera/placement keys — similar spirit to your “Fully configurable…” blocks on Chess.

Installation Guide & Others

⚙️Installation GuideConfigurationsCommandsIntegrationsFAQs

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